Creating the back story for Takamo Universe is fascinating. It is taking on a life of its own as artists finish concept pieces and modelers upload starships, planets, and installations. Read More

I cannot believe it has been three years since Thom, Chad and I first sat down at a local coffee shop to talk about the possibility of bringing Takamo back as an online game. Read More

Research and Development in Takamo Universe will take several paths. There will be the general overall tec level raises mentioned in an earlier blog “Caching in on Tec”. There will also be a tec tree with a variety of general tec branches that you can follow to obtain tec advances. Read More

White Dwarfs, Red Dwarfs, Red Giants. Stars, stars, and more stars. In Takamo, stars are places for planets to circle, places to park nomad platforms and places to park star fleets. Read More

“Okay, I’ve seen videos of cool ships. I’ve heard the music and the narrations. I’ve read about the great backstory. All that is nice, but what is the game like? Am I piloting starship? Am I flying a space fighter? Do I lead a platoon of star troopers in battle? Just what will this game be like?” Read more

Trade routes and economics continue to dominate design considerations as we move forward with game development. We are taking what works in the original game and adding the ability to create vast networks of trade routes by linking one empire’s routes to a friendly empire’s network of trade routes. Read More

Takamo Universe will be a treat for the ears, as well as the eyes. Kevin North, our composer, has a number of great music pieces for the game. He continues to work out theme and ambient music for various aspects of the game back story, interfaces, races, etc. However, along with the development of the music are the voice over pieces that will give the game a greater sense of depth and ambiance. Read More

This week was spent working through the building blocks of the geography of the Five Galaxies. Planets, moons, and stars oh my. Read More

Let’s talk about enclaves. An Enclave is essentially a region of space where civilizations that survived the Cybers go to trade, conduct diplomacy, research ancient technologies, and gather information. Read More

The galaxies are too far apart to make hyperspace jumps practical. The empires of the Five Galaxies abandoned the use of “Generation” ships that traveled for thousands of years to reach distant star fields early on. Read More