As we focus on building the data structures for the new game, we continue to add wonderful backstory pieces which will fit nicely into the archives and wikis of the game. The following empire description was submitted by Hugo nominated science fiction author Steve Rzasa, along with a fiction piece that we will reserve for another time. Read More

As we progress with programming and art design in the new game, the Takamo veterans continue to play their empires in the email version of the original game. That game has matured into a number of large alliances and many independent factions. Ancient enemies are once again hunting each other in the starlight. Read More

The news of the defeat of cybernetic forces within the Great Desert Rift made it a sanctuary for hundreds of alien races. Refugees gathered all the wealth and resources they could carry and made their way across cyber controlled regions to the Great Desert Rift. The remnants of devastated imperial fleets fled to the Rift joining with the Grand Alliance forces patrolling the frontier. Read More

The Great Desert Rift was the gateway to the Terran Empire. From 3565 to 3598 Grand Alliance forces struggled with the Cybernetics for control of the region. Maintaining supply routes and lines of communication were challenging for both sides. The Terran High Command coordinated the allied forces. Read More

A key feature in Takamo Universe will be entities called Great Trade Houses. They are the instigators of the trade and diplomacy enclaves that will populate the galaxy. The Great Trade Houses include the three surviving pan galactic corporations, Stelltron, Molnsa, and Western Rim. Although they are mere Ghosts of what they once were, their corporate predecessors had the wisdom to preserve and hide important star faring technologies that have made a revival of galactic civilization possible. Read More

Many new technologies are emerging from the minds of the players in Takamo. Here is a great example from the mind of James MacKinlay: STARCOM Relay Stations. Read More

The struggle in the Rimward Reaches between the rebel Cybers and the Grand Alliance fleets raged for nearly three centuries. The Briddarri and their allies fought bitterly for every star system and every piece of ground in their kingdom as did every member of the Grand Alliance. However hard they fought, they could not stem the cybernetic tide. Planet by planet, the lights went out all across the Rimward Reaches. Read More

As the cyber rebellion spread to the core of the galaxy, entire civilizations were lost, including most of their technologies. Derelict starbases, abandoned worlds and shipwrecks in the deeps of space house the remains of those technologies. The Resalim Remote System is just one of the numberless items to be found in the ruins of ancient civilizations… Read More

The Cybernetic Rebellion was motivated by the Cybernetics’ need for biological victims to harvest to replenish their numbers. Although cyber soldiers appeared fully mechanical, the biological brain and nervous system of a sentient being were housed deep within the cybernetic frame. The use of harvested sentient biologicals was an absolute imperative for the cybernetic forces developed by the scientists and engineers of the Grand Alliance. Read More

As time passed and the number of Grand Alliance victories mounted, the human races and their alien allies began to believe that, although there had never been any offer of peace by the Naplian Empire, the war had run its course. An armistice, even a unilateral decision by the victorious Grand Alliance to end hostilities, would be in the best interests of all. Read More