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  • in reply to: Introduce Yourself #2580

    exeter
    Participant

    The thing about cybers is a nice thought, but I doubt there is a cyber that would be safe to be around right now. Way too much propaganda has gone out and too much of it has been digested. Unless one was created as a secondary character by someone I knew and trusted there wouldn’t be any that would be safe to deal with in this game. That wasn’t true in the old galaxies…..but that was a loooonnngggggggg time ago in a galaxy far, far away. Hmmhhh that sounds vaguely familiar somehow?

    It shouldn’t be too hard to find people too work with. I know there are lot of independents out there.. Forming an alliance would be a smart move for safety and intelligence gathering if for no other reason. Our alliance really is full up we are about as packed as it can get and don’t have room for more members. Especially at the level of corps….

    Ap Bac
    First Speaker

  • in reply to: Introduce Yourself #2138

    exeter
    Participant

    You should be getting replies by Monday on your setup at the latest. I did mine on a Sunday, and got it on Monday if I remember correctly. (I would say you would have yours today or Saturday but the 4th may screw that up). But nothing really changed for me. I’m playing the same race, doing the same job, that I did back in the late 80′s. Back then we had about 15 people in an alliance that did VERY well.

    I suggest you down load the rules set and print it out. Put it in a book so you can have it in your lap when you do your turns. READ it at least once. The rules are not complicated, but they take a bit of getting used too, especially if you never dealt with this kind of thing before. (Movement in 3D is especially fun but with the move calculator on the turn sheet lots of the excitement is taken out of it). If you have played Tribes of Crane or some other PBM or PBEM game you already have a feel for the way things will be going. This is NOT an MMO like they are now.

    As you go up Tech levels and gain new ships/actions/rules either print them out or build yourself a data base or combine all them together (cut and paste) to put all the information in one place. DO NOT go hunting through every turn every week trying to find this action or that build code, etc. By the time you hit TL20 alone, you will have almost as many new rules, actions, builds as there were when you started. Some you will find fairly important; especially if you are a Corp of some sort.

    You will have to be very careful in your first couple of turns to avoid messing up large groups of actions. Trading is the hardest thing too get right. If you do a long series of trades and mess up something early the entire series will probably be screwed and all the actions will be lost. (I have done it more than once). So be warned.
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    My colony fleets have everything combined in them. My turn looks like this: Move/Scan (Action code 2)/ Colonize (AC 8)/ Install colony Base (AC 16)/ Build (AC 3) {Build Code 281} Always build 10, this will max out the planet and extras will be ignored by the computer/ unload fighters from freighters to planet (AC 76) usually do about 5 this is enough to form a trip wire defence and let me know when someone is sniffing around/ Unload POPs from starliners to planet (AC 105) I don’t do this with most colonies, as there is no purpose unless the colony is going to be trading and I have more than enough trading colonies already. (pulled my rule book out to check the Action Codes, see it is useful to have around).

    The sequence your Terraformed worlds should read like this: Do the colony steps (AC 8), (AC 16), Terraform, Have an Ag Center Dropped (Unless its an unbelieveable distance away I can do it the next turn). Get a miner to do the Mining centers. Go mad with everything else. Getting the Ag center first gets you discounts on everything else built on the world. Especially when it comes time to build the POPs and marines. If you have an active Invasion/ Expansion policy going Ag Centers are absolutely vital. You just can’t sustain the actions otherwise.
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    You will want to find a group of people. Form an alliance and build from there. Get one of each of the corporations, as many ICBs in as many different ranges as you can find and explore the galaxy too death. That is the secret too success.

    You can even get Cybers too join if you can get any that haven’t bought into the hype from Charon and others. There are so many, many, many more NPCs in the game than there were before that keeping the CYBERs fed and happy is easy in an alliance. We already have a list of NPC worlds about 200 planets long….
    We couldn’t possibly bore a dozen cybers in a 1000 turns. (That’s a hint too all you mechanoid types that are looking for a REAL job).

    As a matter of fact we still have openings for ICBs, Pirates, Nomads, and Cybers who want to be honest and friendly members of a good cooperative alliance that is working for the betterment of the whole. (Other positions are filled and we don’t want competition. Funny how most Ag and Trade centers aren’t real aggressive till you start messing with their profit margins).

    Those interested in more information on our alliance contact Tregonsee here in the forums…

  • in reply to: Introduce Yourself #2137

    exeter
    Participant

    This is for anyone interested. But specifically for Merchetti Merchants and Spacelords.

    Need an Ag Center? I can also provide you with access to Miners, Smugglers, Traders and numerous ICBs in diverse ranges.
    Always willing too serve. Discreet and fast. You have been talking quite a bit to Tregonsee; a member of our alliance, so you already know us well. We also have access to huge amounts of corporate knowledge of the galaxy at large and we can talk you through many of the pitfalls of Estra.

    Ap Bac First Speaker
    Apshain Federation

    Charles Lewis
    lewsgame@yahoo.com

  • in reply to: Questions & Answers #2131

    exeter
    Participant

    I can actually give you some information on the NPCs. My alliance has been doing a lot of data collection on a lot of subjects and we have found out quite a bit. Keep in mind that the information is based on our info sample and is limited on what that sample contains. This does not contain the unknown NPC worlds that destroyed or chased off ships and probes which probably equals 60-70% of the total NPCs identified. Out of 70 NPC planets actually identified, 1% were ancient civilizations, 3% were pirate havens, 16% were colonies, 31% were terraformed and 48% were unterraformed. Of course it is possible that the ones that were doing all the shooting were the most developed (They certainly had the highest aggression levels). But it does give you an idea of what is out there…
    I add scouts with virtually all my fleets, including those fleets that colonize, drop Ag centers and do trading. Any fleet going any distance is bound too pass through some space, and it is always nice too pick up a little extra scan… After all, you have too build the fleet anyway, and it is only one extra action. After ward you have the scout forever. (sometimes having the scout forever is kind of a pain in a fleet going one way but you can compensate).

  • in reply to: Introduce Yourself #1861

    exeter
    Participant

    Chuck Lewis
    Apshain Federation Ag Corp

    I was already a rabid Wargamer and role player long before this. Role playing friends got involved and needed an Ag center so they wrote me and said……

    And I got addicted too. Back then I was in Germany, playing Estra, daily, by mail, with lllloooonnnnggggg mail turn around times. Sometimes it would be a month before I would see the results of a turn and there would be 20-40 turns going both ways in between at that time. It didn’t stop anything though.

    Warning!! Warning! warning! Shameless plug!!!!!!

    Ap Bac
    First speaker
    Apshain Federation

    We are an Agricultural Corporation with a long and industrious history as on time deliverer of Ag centers in this galaxy. We were famous in the original Estra galaxy and intend to be as well here in this Galaxy.

    Turn around times are often one turn and sometimes even faster. Come to us for all your Ag needs. I can even get you contact with Traders, Smugglers, Miners, and several Terraformers in divers hab ranges. Contact at lewsgame@yahoo.com.

  • in reply to: History #587

    exeter
    Participant

    The Gedi cybernetics won’t still be floating around will they?

  • in reply to: Website Launch! #586

    exeter
    Participant

    Speaking of Starweb, that game is almost as old as most of us older than quite a few of us. Its been around since the 70s. It never ceases to amaze me that Flying Buffalo is still running games. Or that flying buffalo who hasn’t really put out a new product in 20-30 years is still around either. I think the game was originally meant to be run with heavy moderator input and I don’t think there have been many changes. But it would be an interesting MMO now wouldn’t it?

  • in reply to: genetic engineering #2134

    exeter
    Participant

    Need an Ag Center? I can also provide you with access to Miners, Smugglers, and numerous ICBs in diverse ranges.
    Always willing too serve. Discreet and fast. You have been talking quite a bit to Tregonsee a member of our alliance, so you already know us well. We also have access to huge amounts of corporate knowledge of the galaxy at large and we can talk you through many of the pitfalls of Estra.

    Ap Bac First Speaker
    Apshain Federation

    Charles Lewis
    lewsgame@yahoo.com

    • This reply was modified 11 years, 4 months ago by .
    • This reply was modified 11 years, 4 months ago by .
  • in reply to: Gorkon VII never left. #1862

    exeter
    Participant

    Never fails Cybers are all so……. one tracked. Like listening to a scratched record.

    • This reply was modified 11 years, 4 months ago by .
  • in reply to: Advertisements #1859

    exeter
    Participant

    Ap Bac
    First speaker
    Apshain Federation

    We are an Agricultural Corporation with a long and industrious history as on time deliverer of Ag center in this galaxy. We were famous in the original Estra galaxy and intend to be as well here in this Galaxy as well.

    Turn around times are often one turn and sometimes even faster. Come to us for all your ag needs. I can even get you contact with Traders, Smugglers, Miners, and several Terraformers in divers hab ranges. Contact at lewsgame@yahoo.com.

    • This reply was modified 11 years, 4 months ago by .
Viewing 10 posts - 1 through 10 (of 13 total)