CHARON EMPIRE
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Did you get your questions answered? If not, contact me at charon22@hughes.net and I’ll see what we can do to answer your trade questions.
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Put on the breaks, Randy posted on the other Forum page…
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Exlax, need some?
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OK, running through the checklist
Coffee On – check
Blood Thinners – check
Blood Pressure Pills – check
Aspirin – checkTurn…..sigh…
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Send/Receive, Send/Receive, Send/Receive, … No new e-mail from server… the last ten minutes are pure torture, d*m* You…
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You were using the name of the ship which is Incorrect, you have to use the build code, which for the explorer is: 1
Action code/ Fleet #1/ Build Code/ Fleet #2/ Spec #
135 1 1 5 1Fleet 1 is the fleet transferring FROM
Fleet 2 is the fleet transferring TO
Spec # is the amount of ships to transfer
and BUILD CODE is the build code of the ships when you built them. If they are explorers the build code is 1, if they are scouts the build code is 2.
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I don’t see the build code of the ship or ships transferring, I’ve used this code and it does work.
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10 Colony Bases on a Gas Giant
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I could be wrong, but I didn’t think you could raise your aggression level above your homeworld aggression level. You can lower it by 30 then raise it back up 30 to your normal aggression level, but again I don’t think you can raise it above your agg lvl. This is from the rule book:
The
Fleet’s aggression level may not be lowered more than thirty points below, nor raised above, your species’ normal (Home
world) level. -
Yes, I try to keep carriers in subsector space and use them for offensive purposes. But, if you have a few in your invasion fleet with CAP up they will attack incoming fighters from the planet surface.
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