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Viewing 10 posts - 1 through 10 (of 36 total)
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  • in reply to: Takamo Tutorials #2608
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    Did you get your questions answered? If not, contact me at charon22@hughes.net and I’ll see what we can do to answer your trade questions.

  • in reply to: Turn Processing Status #2594
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    Put on the breaks, Randy posted on the other Forum page…

  • in reply to: Turn Processing Status #2591
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    Exlax, need some?

  • in reply to: Turn Processing Status #2585
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    OK, running through the checklist

    Coffee On – check
    Blood Thinners – check
    Blood Pressure Pills – check
    Aspirin – check

    Turn…..sigh…

  • in reply to: Turn Processing Status #2555
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    Send/Receive, Send/Receive, Send/Receive, … No new e-mail from server… the last ten minutes are pure torture, d*m* You…

  • in reply to: Questions & Answers #2423
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    You were using the name of the ship which is Incorrect, you have to use the build code, which for the explorer is: 1

    Action code/ Fleet #1/ Build Code/ Fleet #2/ Spec #
    135 1 1 5 1

    Fleet 1 is the fleet transferring FROM

    Fleet 2 is the fleet transferring TO

    Spec # is the amount of ships to transfer

    and BUILD CODE is the build code of the ships when you built them. If they are explorers the build code is 1, if they are scouts the build code is 2.

  • in reply to: Questions & Answers #2421
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    I don’t see the build code of the ship or ships transferring, I’ve used this code and it does work.

  • in reply to: Questions & Answers #2418
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    10 Colony Bases on a Gas Giant

  • in reply to: Questions & Answers #2376
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    I could be wrong, but I didn’t think you could raise your aggression level above your homeworld aggression level. You can lower it by 30 then raise it back up 30 to your normal aggression level, but again I don’t think you can raise it above your agg lvl. This is from the rule book:

    The
    Fleet’s aggression level may not be lowered more than thirty points below, nor raised above, your species’ normal (Home
    world) level.

  • in reply to: Questions & Answers #2220
    CHARON EMPIRE
    CHARON EMPIRE
    Participant

    Yes, I try to keep carriers in subsector space and use them for offensive purposes. But, if you have a few in your invasion fleet with CAP up they will attack incoming fighters from the planet surface.

Viewing 10 posts - 1 through 10 (of 36 total)