Spacelord
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I have a question regarding fighters on carriers. I know there are a lot of different things they are capable of doing, but one thing that doesn’t seem clear is what fighters do if the fleet is engaged by another fleet and they are not on CAP.
Say I have a couple of basic carriers with 20 fighter each for a total of 40 fighters in the fleet. I assign 20 to CAP. If the fleet is engaged in combat, do the 20 that are not on CAP strike the opposing fleet?
Thanks!
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Also, while waiting on further answers regarding ancient Civs, I have a question on colonies.
I read the FAQ and wanted to make sure I understand how to maximize colony production.
Can only Cybers benefit from MU’s increasing the colonies production?
For everyone else you have to shuttle POP to the colony and max it before it produces at it’s highest potential?
Thanks!
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I have a question about Ancient Civs.
When you scan an Ancient Civ you have found and get something from it, say a sector map, is that the only thing you receive? Would further scans turn up any further benefits?
Also, if you conquer an Ancient Civ can you scan it afterward with action 24 if you have not done so already.
Any other play info on Ancient Civs would be appreciated as well.
Thanks!
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Thanks guys! That’s very helpful!
Can anyone answer how often an ICB increases their terraforming range when raising tech levels?
Also, when the ICB’s terraforming range increases does this also increase the habitat range for the race? Or does it just allow them to terraform a broader range of planets?
I did have a general question. I was wondering if the game map was pre-generated prior to the game starting, or does the map develop randomly as we explore it? Just curious.
Thanks!
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Hey guys. Michael here. I have never played Tacamo before and only one other PBEM. I have played a lot of other games; computer, online, board games.
I have played through 7 turns so far and really like the game. I am pretty amazed at the level of detail in the planets, star systems, and sectors. I look forward to many turns of exploration and conquest!
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I am new to Takamo so I have more questions.
Can I load a fleet with all the stuff I need to colonize a new world and then just proceed through the steps?
For example, I build my colony ship into Fleet 40. Can I also put my CB Ship in 40 as well? Then just unpack them from fleet 40 in order? Fleet 40 arrives at world X, action code 8 to colonize with fleet 40, then action code 16 to install the colony base with fleet 40. Is this correct? I am trying to minimize actions and if you can unpack fleets this way that helps.
Same question with terraforming. Can I put my terraformer, MC Ship, & PC ship in the same fleet, then use that fleet number to unpack them all onto the new world in order?
Next question is trade. Can the same fleet make a series of buy orders from a string of colonies, picking up it’s maximum in cargo units? I just want to be sure you don’t have to do this with separate trade fleets.
I know each world can only receive 1 buy and 1 sell order per turn, but before I stake my next turn’s income on this method I wanted to check and see if others do it this way. Again, trying to minimize the number of actions used to make my necessary trades.
Thanks!
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Ok, I see. So, just to make sure I am clear.
Two fleets engage each other and they both have fighters on carriers. If both fleets survive the engagement and have fighters that are on dec, the fighters automatically launch a follow up strike against the other fleet, then if either fleet has CAP that helps protect against the follow up fighter strike?
CAP protects the fleet from fighter strikes from surviving fighters on dec after a fleet engagement + fighters that engage it from other sources too, like a planet based fighter attack or a fighter strike from carriers in deep space. Is that correct as well?
Thanks again!
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Why yes, yes I do. Contact info?
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I heard about it through another player here, Nazareth. He got me hooked on it. Now I spend way too much time trying to decide how to build an imaginary space empire!
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Ok, so there’s just a lot of npc’s that are not advanced enough to have a terraformed world. Good to know there are plenty of terraformed npc’s out there to exploit.
In regards to the terraformed npc’s, do civ abilities that require terraformed worlds, like establishing a trade center, work the same on an npc world as on a player controlled world?
Also when you conquer one of these npc’s what, if anything, happens to the tec level? Say, I conquer a tec level 2 npc planet. Does the tec level stay at 2? Or does it bump up to 10 (which seems to be the default when I colonize a planet)?
Thanks!
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