Soelien-Twa
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OK there have been a number of changes to the miner in the last 20 years and it’s taking a while to play catch up.
TRAMP MINING. I built my shiny new tramp mining fleets and on turn two went to my appropriate colonies and attempted to tramp mine five colonies collecting zero ore units on each colony and because I had sell actions as well there was a nice waste of 10 actions not including the build and aggression actions. So 14 actions and an investment of 6750 RUs net me 0 RUs in return for turn two.
Learning from my mistake I sent my two tramp mining fleets out once again on Turn 3. However with just one planet each to mine and no sell actions. On an MP 12 world 12 Ore units were collected (The fleet was able to hold 120). On the MP 15 world 15 Ore units were collected (The fleet was able to hold 150). The captain of each fleet said “I received orders to tramp mine, but not how much cargo to load. So I loaded as much as I could. Signed The Captain.” Seeing this I dutifully checked the rulebook and my setup and it said for each only the Action, Location#1, and Fleet#1 boxes were to be filled for the Tramp Mining Action. My questions are thus:
Has the tramp mining action requirements changed (ie Special# box added)?
If you can control the number of Ore units gathered will it not affect the planet if there are more Tramp Mining Ships in the fleet than the MP as long as you don’t collect more than 10 Ore units * the MP?
In Baxel you were able to collect 10 Ore units per MP. Sending a tramp mining fleet out to a MP 12 planet to collect 12 ore units isn’t an efficient use of actions. Does the number of available units increase to the MP*10 and if so how soon?I know one of the other miners is getting 10*MP Ore units per tramp action so I presume it will go up but some documentation might be nice on this. Thanks
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Lots of good questions on here, and lots of good answers.
Has been 20+ years for me but have an NPC size 6 terraformed world with 5458MUs on it. At an aggression lvl of 70 I would have to mobolize every pop unit I had to have enough MUs to take a run at them, and still might not be enough. If I wait the 20 turns or so to recruit enough MUs to make a go an do the tech upgrades with the support ship it was my experience in Baxel that instead of just fighting the MUs the world would have built FTRs, Forts and other defences. Other than calling in the Charon Empire is there any way of softening up those MU numbers before I land mine? -
Need a hole dug?
Soelien-Twa Mining Services.
Centrally located and discreet. lol
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Yes not in the welcome package but would have been sent out in the census if you supplied all the info. Thanks for the copy of the welcome package I supplied back then. Gave me a start on recreating the history and was a good trip down memory lane. Have already got an artist working on a sketch and have started working up a “rebirth” tale into this galaxy.
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They are in a system where I already have a terraformed world so it would not be good if someone else (unfriendly) took them out and used it as a stage to my world. Just a thought. Might be nice if we could do missile strikes against MUs even if they were not as effective as against HMUs.
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Yes definitely looking to do that and contribute to Suspense & Decision. Correct me if I’m wrong but on my setup application 20+ years ago did we have to put government type? I thought I picked Caste or maybe that was just part of the history I developed.
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Terraforming range?
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