CHARON EMPIRE
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I have the best mining fleet in the galaxy, and I’m unable to get cargo off an unterraformed planet! I think a miner should only be able to get cargo off a terraformed worlds MP. Or at least allow a Cyber to mine unterraformed planets for the size times mining potential.
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THE OLD ALLIANCE’S STILL STAND, CHARON THE DESTROYER
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TO: Imperial Charon Fleet 1
FROM: High CommandBy the command of the Imperious Leader…Action Stations…to all vessels, inform marine Commander, prepare for landings! Mission is a GO!
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Are you sure it was in the welcome package? I still have it, talks about economics and the other races and how to earn an income, and yes the tec data sheets. But, I don’t recall an empire history with it, but I’ll look.
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How about an action code to transfer ownership of a planet to another player?
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QUESTION, Can a default 15% be added into the program for taxing, that way if a player forgets to put in the % for taxation, you can at least get some income, without loosing the action?
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Fighter attack from the planet, or fleet, will do it…
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Yes, place you colony, colony base, terraformers mc and pc ships all in the same fleet. Move to the planet and colonize, if your terraforming I think you have to wait until the following cycle to terraform mc/pc etc. But, if it’s going to be a colony: colonize, install base and build out your bases, if you have starliners with pop or mu’s in the fleet drop them down as well. You can even trade at the planet before the turn ends if you can manage it correctly.
Trade Fleets: You can have different types of cargo in the fleet, just not on the same ships! If you have a merchant fleet which will hold 500 cargo and it is loaded with terraformed goods at the end of the previous turn, go sell to colony, sell, sell, sell etc to all your colonies, then go buy, buy, buy from all your colonies. Move to a terraformed planet and sell the goods, if it is more goods than your planet will buy move to another terraformed planet and finish the sell. Lastly, BUY from the terraformed planet, it will set you up for the following turn.If you have special cargo mixed into your merchant fleet just remember: If you have 100 cargo ships with 5 cargo each=500. So if your using 90 ships to carry colony/terraformed goods=450 you only can carry 50 special goods. If you carry 51 then you need another ship, which will reduce your colony goods capacity to 445, you cannot mix cargo on the ships.
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Where can I find the particulars on action code 255 scrap fleet?
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I have just installed my colony and the colony base ship has just been delivered, bio colonists are glad to have toilet paper, and cybers are receiving spare parts.
Can I build the rest of the colony bases on this turn, or must I wait until the following turn?
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