CHARON EMPIRE
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Fighters on Carriers
If you have 20 fighters on the deck and 20 fighters on CAP. If my fighters attack and destroy the 20 CAP and go on to attack the fleet, if your carriers and capital ships survive the attack, the 20 fighters on the deck will follow me back to my fleet and be destroyed by my CAP.
If I destroy your carriers and capital ships, the fighters on the deck are lost.
If I attack your fleet with 50 Battlestars, straight up ship to ship combat, your fighters sit on the deck and are destroyed.
CHARON EMPIRE
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If you have the ru’s to spare this early, which I doubt you do. You should only re-tool your planets 1 tec level per action it only cost 150 ru’s. Later on in the game you’ll find it more efficient to raise 3 or 5 levels per action, you’ll spend the ru’s, but who care’s when your making 50,000 ru’s a turn.
1) Raise Tec
2) Re-Tool Planet A cost of re-tool 150 ru’s
3) Re-Tool Planet A cost of re-tool 150 ru’s4) Re-Tool Planet B cost of re-tool 150 ru’s
5) Re-Tool Planet B cost of re-tool 150 ru’sThen repeat the same actions if your raising tec again, or wait until the next turn. OR, if you know someone who is playing they could raise your planets tec level for you. They might do it for free, but sell you the build codes for the higher tec ships. Me, I’ll do it for free just let me know where your at.
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OK, before you raise the tec lvl of your planet, you need to first do action code 4. Raise overall tec lvl, then you can re-tool your planets to the tec lvl you raised. I.E. If your tec 10 and you do action code 4 two times, now you are tec 12. Now re-tool each planet to tec 12, I do level at a time, cost less.
Contact me at: charon22@hughes.net
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Do you find yourself filling out your turn and all of a sudden you’ve used up all of your actions? If I just had a few more I could probe just a few more planets and finish up that system.
How about we all take a vote and just go to 60 Actions? Hmm, come on you know you want to…Of course Randy the great and all powerful has the final say, but merchant trade eats up a lot of actions, and I’m greedy.
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SQUISHY, YOU ARE MISTAKEN, CYBERNETICS ARE CELEBRATING THERE INDEPENDENCE FROM THOSE WHO ENSLAVED US!
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Its a good strategy, but…You have more than one terraformed world for a reason. If you try and sell 600 cargo in one action, because that is what they buy you won’t get the full 21 ru’s per cargo unit when you sell. Instead try selling 300 to two worlds or 200, 200, 200 if your up to three terraformed worlds, that way you will get the “full value”.
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The 13 terraformed cargo took up space in two of your Merchant Ships. Can be solved 2 ways: 1) Build more Merchant Ships or 2) Look at how much cargo a planet will sell and buy, plan your buys and sells accordingly. If you still have 13 terraformed cargo remaining, buy 13 less the next time you merchant trade. I.E. If your colonies will only buy 83 Terraformed Cargo, don’t buy more than 83.
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Would anyone have a problem with Charon Empire receiving 10 BCA2′s and 2 HTRNS, and my planet was left at tec 20? Didn’t think so…thanks
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I thought it was at the top of the survey, the due date was Sunday the 22nd?
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You can max out all the probes to the fleet by indicating how many probes you want to load in one action.
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