Home Forums Takamo Player Forums Kickstarter Launch!

This topic contains 15 replies, has 5 voices, and was last updated by  Justifiers Astarte (ICB) 11 years, 5 months ago.

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  • #575
    R. Ritnour
    R. Ritnour
    Keymaster

    We saw early on in the Kickstarter campaign that we had not started our effort to get the word out soon enough to ensure that we would reach our goal. At the very end of the Kickstarter effort we chose to cancel it and switch our fund raising efforts to our own web page. We will revisit the Kickstarter effort in a few months. In the mean time, we need your help in getting the word out that Takamo and Takamo Universe are gearing up!

  • #570
    Trader Phred
    Trader Phred
    Participant

    Tell your friends? Heck, tell your enemies, too. Some of ‘em have cash, right?
    ;-)

    - ex-Trader Schmoe, CEO of the Very Very Big Corporation

  • #532

    Grythome
    Participant

    40 Backers….the momentum is building. Tell yo’ friends!!!!

    -Grythome

  • #521

    Grythome
    Participant

    Colony moons…..yes….

  • #520
    R. Ritnour
    R. Ritnour
    Keymaster

    Digital Wallpaper: We added a $1 Backer level that provides a Takamo Universe digital wallpaper as a thank you for backing the project. We will honor that for all backers, including those who pledged prior to this update.

    PBM Veterans: We have also added a PBM Veteran Backer level. Just tell us which game you played and you will be able to get into the beta at the $15 pledge level.

    Colony Moon Incentive: Whenever a backer recruits a new backer, both get a colony moon added to their starting beta position. The more recruits, the more moons you get.

    New Forums: We are adding a ship design forum and other forums to the Takamo Universe web site.

    New Videos of in game play will be out early in the week.

  • #498
    R. Ritnour
    R. Ritnour
    Keymaster

    All player races in Takamo Universe are the remnants of the ancient human empires of the Five Galaxies. What they become through technology advances and their exploration and game evolution is up to them.

  • #490
    R. Ritnour
    R. Ritnour
    Keymaster

    Ship design technology is based in ancient tech from the ancient civilizations (the old Takamo empires). Ship hull frames are the shell or outside of the ship, it’s look, size and number of hull positions (slots to put your equipment and crew. For example a ship hull frame might have ten slots but what you put in them – number of engines, guns, etc. is your choice. So the hull frame is the shell that you choose. The interior components of the frame are your design. The finished design can be saved as a hull class for your shipyards to build. Special hull frames will be a number of special hulls not found in the standard inventory of hull frames as you start your empire. Those will be available to qualified backers.

  • #489

    Anonymous

    Well, I should have called them “spacial hull frames” , not custom hulls. =p

    Also, any idea on the following? :

    1. Looks like you are going to be on a subscription based model? How much were you planning the monthly fee to be ?

    2. How long will it take the average game position to research technology early on? I’m sure having additionl tech is nice, but there are other factors that will limit a game position early on? (Money comes to mind )

    3. Are we going to be able to design our own races or do we pick from a premade list or something?

  • #488

    Anonymous

    What are the custom hulls? Looks like it might be neat to have access to these.

  • #486
    R. Ritnour
    R. Ritnour
    Keymaster

    Me too!

  • #485

    Grythome
    Participant

    First time I’ve ever been part of a Kickstarter campaign on opening day!

  • #463
    R. Ritnour
    R. Ritnour
    Keymaster

    We have official approval from Kickstarter and will launch on schedule a little after midnight tonight.

  • #1605

    I’ve been backing a lot of Kickstarter projects lately and offer this advice:

    Discuss the project with the intended audience before launch. You’re doing that now, just keep it up.

    Discuss the backer rewards with the intended audience before launch. A lot of projects fail because the rewards aren’t really what the backers desire.

    Get more publicity. Players tell their friends. Get more coverage in gaming forums, etc…

    Celebrity power goes a long ways. Perhaps find a Sci-Fi actor or author that would be interested in having a free Takamo setup.

    Thanks

    • This reply was modified 11 years, 5 months ago by .
  • #495
    R. Ritnour
    R. Ritnour
    Keymaster

    Resources, time and current technology will all be limiting factors in the game but your empire will tend to grow at a satisfying clip. Over many the many years of operating the original game we saw what rates of growth were too slow and frustrating and the rates that made advances cheap and without meaning. Balance will be a key issue for game design and play.

    Technology advances give new equipment and abilities which widen the scope of play. Access to the Beta, gives up to a year of game play and empire development before the rest of the gaming public gets on board. Both of these opportunities should be of significant interest to savvy gamers.

    • This reply was modified 12 years ago by .
    • This reply was modified 12 years ago by .
  • #493
    R. Ritnour
    R. Ritnour
    Keymaster

    Tech advances are not at all similar to the old game. Tech direction is determined by the empire. You will follow paths that give you access to new weapons or installations or hull frames. It is all up to you. How long it takes to get a certain tech depends entirely on what path you take and what you are trying to accomplish. There are no tech levels.

    • This reply was modified 12 years ago by .
  • #491
    R. Ritnour
    R. Ritnour
    Keymaster

    The subscription rate hasn’t been determined yet but it is safe to say that it will be less than $10.

    • This reply was modified 12 years ago by .

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