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This topic contains 6 replies, has 2 voices, and was last updated by R. Ritnour R. Ritnour 11 years, 3 months ago.

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  • #2359
    R. Ritnour
    R. Ritnour
    Keymaster

    ANCIENT REPORTS UNCOVERED IN A LONG LOST TERRAN PUBLICATION

    Conflict between the Nomads SETH-NAFGAR
    and PHANTATWA1N over an unterraformed
    planet blazed into interstellar war,
    drawing in allies of both camps.

    VREE-ARE-FRIENDS – a Mining Corporation
    notorious for selling planet locations and a
    SETH-NAF-GAR ally – had its home planet invaded
    during a combined operation by PHANTATWAIN
    and AKBAR ASTRO MINING fleets.

    AKBAR ASTRO MINING assembled the galaxy’s
    largest war fleet to crush VREE-ARE-FRIENDS
    after becoming outraged by that corporation’s
    amoral practices. This formidable fleet located
    a SETH-NAF-GAR nomad platform and destroyed
    its guardian fleet. A follow-up PHANTATWAIN
    invasion deprived the SETH-NAFGAR
    of this mobile planet before its location
    could be changed.

    Another SETH-NAF-GAR ally, TRADER
    DICK, a Trade Corporation emulating VREEARE-
    FR1ENDS, had its home world overwhelmed
    by theGHRISHAKA KHAN’s imperial
    troopers, some of the galaxy’s toughest marines.
    The Emperor GHRISHAKA KHAN took this
    harsh measure after TRADER DI.CK employed
    guerrillas to overwhelm the defenses of a
    MONATER outpost, while TRADER DICK
    forces looted the planet and executed its
    population.

    Emboldened by these battles, smugglers and
    pirates have begun to openly raid and invade
    weaker civilizations cut off by the galactic wars.
    Eight tax revolts, razing planetary defenses and
    installations, have set back ambitious building
    programs of several civilizations. The T H R A NX
    Home World population declared its allegiance
    to the MONATER after successfully destroying
    or seizing every THRANX military unit and
    installation on the planet.

    Angry over an AKBAR OF TYDERIA
    fleet’s destruction of a SETH-NAF-GAR war
    fleet. SETK-NAF-GAR pressed for compensation,
    threatening war. But the AKBAR ASTRO
    MINING CORP. board of directors was unwilling
    to pay for the lost ships. This has drawn
    the PHANTATWAIN ally into the First Nomad
    war and direct confrontation with the SETHNAF-
    GAR.

    Cybernetic Races have begun to invade low
    Tec-Level worlds, executing entire planetary
    populations. These events foretell even wider
    actions against all intelligent life forms.

    The IRON LEAGUE has risen to imperial
    status. This new empire is now facing the same
    problems which the imperial civilization, the
    GHRISHAKAN KHANATE, confronted. But,
    armed with a network of governors with formidable
    abilities and its own awesome technology
    and imperial might, the IRON LEAGUE
    promises to rival the GHRISHAKAN KHANATE
    in power and prestige.

  • #2213
    R. Ritnour
    R. Ritnour
    Keymaster

    The following messages are fragments from ancient archives discovered through exploration and archaeological expeditions throughout the Galactic Cluster. More fragments will be added as they are discovered.

  • #2222
    R. Ritnour
    R. Ritnour
    Keymaster

    By the way — against an unknown planet, a massed fleet of Missile Sloops
    targeting POP can be very effective. Don’t even have to know the owner of
    the planet or other military forces. Just tell the fleet to target POP, or
    FORTS, or HMU, or MC, or PC. They swoop in, fire missiles, and swoop out.
    Sure, this is simplifying what can happen (overrides of some missiles, ABM’s
    to stop some, even the planet firing on the fleet first in some cases).
    But, rather than leave an unknown planet there plotting who knows what, you
    destroy it’s value. Swoop in to target PC’s or POP (either hurt) and
    blast them. You don’t need to take a planet. Leave it a smoldering ruin
    with huge HMU or MU amounts but no POP, MC, or PC. No RU production = No
    value.

    How’s this for an attack order:

    First attack — Missile sloops target forts. Knock out Forts to destroy fire
    power and torpedoes, so…
    Second attack — Fighters from Carriers attack fighter force
    Third attack — Missile Sloops or better target POP
    Forth attack on — continue to fire on POP and MC and PC as desired
    (assuming attacks 1 and 2 took out the primary planetary defenses).

    Yep. I know where you’re coming from. Although I
    haven’t seen any alien fleets yet, my home sector is
    lousy with alien planets. I’ve had probes and
    explorers shot down by fighters, forts and ABMs, and
    practically an entire fleet wiped out by an Ancient
    Civ. I’ve sent diplomatic messages to a few of them,
    and have had no replies (didn’t expect any from the
    obviously NPC worlds, though). I gave one planet two
    turns to lease the planet or bug out… but got no
    reply. Needless to say, he’s no longer in the
    neighborhood, and I own the planet now.

    For what it’s worth, I masked my first turn, and
    haven’t done so since, nor do I plan to. There may be
    an occasion where it is necessary or prudent to do so
    later on, but for now, I’m flying my true colors. If
    you see a masked alien fleet in your system, rest
    assured it isn’t mine. I’ll let you know when I’m in
    the neighborhood.

    On the other hand, if you see an Explorer wandering
    blindly into a nearby star, it’s probably from the
    Doormats Empire…. :) Awww, come on Rob… a little
    good natured ribbing is healthy from time to time…

    As a Pirate, I can see you have another way of dealing with planets — steal
    the POP. Very effective.

    Missile ships / fleets can come under fire. Or they can fire their missiles
    before being detected. The idea behind missile carrying ships is to come in
    close enough to fire missiles, yet not engage the enemy (forts and fighters).
    They attack from the AAA#### (the star) or AAA### (subsector) location.
    Move there on one action, and make the attack run the second. Once the run
    is done, they are back at AAA### (subsector). So you can see, they are not
    attacking the planet like a normal attack (where at the end of the turn you
    are at AAA##### or the planet). Here’s an example result of an attack:

    -Action 37-
    Fleet x entering strike range on AAA98765 from AAA9876
    10 Missile(s) ready for firing from Fleet x
    Fleet x making final target selection(s).
    10 Missile(s) launched.
    10 ABM’s launched from planet. 8 missiles destroyed.
    Planet’s Combat Control Centers are attempting to override missile
    control
    Missile strike has destroyed 2 Fort(s) on AAA98765
    Fleet Admiral reports multiple secondary explosions.
    Planetary torpedoes may have been present within Fort complexes.
    Fleet is moving off to deep space AAA987

    (All numbers have been changed to protect the innocence of the soon to be
    crushed world).

    Here’s an example failure (same world on an earlier turn)

    -Action 34-
    Fleet x entering strike range on AAA98765 from AAA9876
    10 Missile(s) ready for firing from Fleet x
    Alert ! Alert ! System and planet defenses have been activated.
    Planet AAA98765 is attacking Fleet x
    Planet AAA98765 is launching torpedoes!
    Fleet x is taking evasive action!!
    Ship MBRIG4 destroyed.
    Ship MBRIG3 destroyed.
    Ship MBRIG1 destroyed.
    Summary of Torpedo Combat
    Number of torpedoes launched was 5
    131 total damage inflicted on MBR class ship(s)
    3 ships destroyed; ( 1 by critical hits)
    Fleet is moving off to deep space AAA987

    So, a missile attack can go either way.

    SOURCE – TANGENT ARCHIVAL RECORDS

  • #2221
    R. Ritnour
    R. Ritnour
    Keymaster

    Let me recount a tale from early in the game. It was turn 3, and I notice a
    fleet or fleets coming into orbit around planets I owned, but NOT scanning.
    Probes appeared the next turn over some worlds, which of course were shot
    down. But I was worried. This soon into the game, and I already have
    someone in my area? Could I be targeted to be wiped out before I even
    started?

    Over the course of the following turns, I tried everything to contact the
    owner of the ships. The ships ID as being GENESIS. I tried the then
    message board — and no one knew of GENESIS. I tried sending a diplomatic
    message. Nothing. I emailed everyone in the game I could locate.
    Eventually, one of the current players managed to get me in contact with
    GENESIS. But not be we had several small fleet battles (if you call
    destroying an unarmed Supply ship, and lightly armed Explorer battles…).

    It turns out GENESIS was attempting to contact me as well. GENESIS had
    declared alliance on an earlier turn (and I overlooked the 1 single line on
    the turn results stating this … read your turns carefully). But the
    mechanisms in the game made it difficult for GENESIS to contact me, or me
    him.

    So, if this is the results when two people who are OPEN attempt to
    communicate, imagine the chaos if you go around being masked. D’Arc is
    right — shoot first, ask questions later when masked ships are encountered.

    SOURCE – ENGLAR ARCHIVE

  • #2219

    Anonymous

    At what level can we see an increase in our chances to survive the hyperspace rift itself.

  • #2214
    R. Ritnour
    R. Ritnour
    Keymaster

    “As far as I know, all Rift travel is risky. The subsector you come out in
    within the target sector is random. And every sector I know of always has
    at least one space hazard (like a Rift or SN). So there is always a chance
    your fleet will be destroyed. And the stresses of the jump can still
    destroy ships that successfully jump. At our current tech levels the ships
    have about a 1 in 4 (at least what I’ve gotten from experiments) chance of
    failing to survive the travel through the rift to begin with. Plus of
    course, the travel is one way. So you would need to find rifts heading back
    in the other direction, or a set of rifts to “circle” back, each with a good
    chance to destroy ships.”

    SOURCE – ENGLAR ARCHIVE

    • This reply was modified 11 years, 3 months ago by .
    • This reply was modified 11 years, 3 months ago by .
  • #2217
    R. Ritnour
    R. Ritnour
    Keymaster

    “Certainly masking your fleets has it’s advantages, as well as its
    drawbacks. Diplomatic communication is not impossible, but is
    severely limited when a planet is masked. You can always send a
    diplomatic message directly to the planet. Masked fleets, on the
    other hand, pose a greater challenge. Particularly so because we do
    not have a regularly published forum for diplomatic traffic like many
    games of this nature. And, until/if this e-list gains popularity, or
    an “official” e-list is created, the chances of sending out a
    mass “Who Raided My Planet?” message and getting a legit response is
    pretty slim.

    Add to this “annonymous” feeling the fact that probes and whatnot
    tend to fail when in the presence of a masked fleet (even your own),
    and it can seem like a pretty big downside.

    On the upside, however…. masking allows us Pirate-types to slip in
    and out of a system more cleverly disguised. If our ships happen to
    be spotted, it’s going to be a tough job tracking us down and finding
    our Homeworlds or bases. Also, there is the fact that most players
    are reluctant to attack an “unknown” planet, for fear that it may be
    an Ancient Civ, or chock-a-block with a gazillion Marine Units!

    I don’t believe NPC worlds actually “mask”, though, so this may not
    completely apply. I rather think they simply refuse to identify
    themselves. It’s pretty obvious when a “masked” planet is scanned
    (“Unknown Code IUXJ”, for example).

    If you come across a planet such as this, you can pretty much bet it
    is player controlled. And, they could be masking for a number of
    reasons, as well (new to the game and trying to hide for awhile, or,
    hiding because they are *not* new to the game, and have made a few
    enemies, etc…)”

    SOURCE – TANGENT ARCHIVAL RECORDS

    • This reply was modified 11 years, 3 months ago by .

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