by Knights Of Rancor » Thu Jul 04, 2019 7:29 am
1. What five action codes are the most useful to you?
142 (like to see it a move and do), 141, 122, 99, 77, 59, sorry I had 6 could have put more LOL
2. What five action codes are the least useful in your opinion?
22, 23 100, 104, 108, 116 sorry I had 6 here too
3. What action codes would you like to have automated - in other words - what actions should continue to run each turn after you enter them and only stop when you cancel them?
Taxation, (along with income) Trade routes (move, sell, buy ,also need bigger merchant ships and Planet killers) search and destroy, (NEED a search for SPY AC) Planetary Builds MC,PC, MU (or HMU) Pop, ABM, Torp, Retools. (planetary Tec Raises)
4. what empire type (cyber/ICB/Smuggler, etc.) works the best?
Cyber works best, but that's because I play a Cyber (Daa!)
5. What Empire type doesn't work?
no Idea about other races, in the past I played a miner. Everyone was so paranoid, being a miner then was probably the worst, but I don't think it is that way any more. I see a lot of the 3 Corps on worlds I take. I don't see Pirates that I know of, but probably not suppose to anyway. and smugglers are a pain so they must work. (I would like to see a second Race skill added to an empire after a set Tec level, players choice)