by nazareth » Sun Feb 14, 2016 2:36 pm
I agree with KOR with respect to automatic pop growth and income. Of course, cybers see more pop to destroy, but besides that it just makes sense. Currently, action 51 is useful for a new player struggling to get started, but once you are relatively established no one probably uses this order very often were the priority of running a empire takes precedent over collecting taxes. Can't imagine in the future Empires don't have a system for tax collection.
Second and more importantly I think is pop growth, which should be automatic on terraformed worlds that have pop already. One pop automatic, two with ag ctr. This would give more value to pop, which should be the bios most important resource. If most players once established give up their income collection (gaining income thru other means), then one really only needs a minimal amount of pop on a planet and in some cases none. However, if pop were automatic and taxes automatically collected from the populace throughout the empire as a whole, then there would also be incentive to grow your empire for the income it would provide and more incentive for empires to work deals with ICBs to get those worlds terraformed. Pop would also be a more valuable commodity worth protecting, especially worlds with a large pop base present.
I confess to not being a programmer, but these two items would seem easy to implement.
Auto trade runs would seem to make sense also, but may be more difficult to put in place due to the many outside variables that could affect trade runs.
With regard to the comment on other games that Takamo needs to compete with, I say since it is a free game, it isn't competing with any other games. Of course, maybe these other games you are speaking of are also free!